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Re: Intel HD + Direct3D cause glitched graphics when C++ source code uses bit shifting in color/alpha combiner formula.

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@Robert_U: Ok, found the way to attach a DxDiag -report directly in this thread. My earlier post included a link to a previous version of the report, though. The version attached here is from today.

 

You asked about my BIOS, I checked and updated to the latest firmware version (F7) of my motherboard (Gigabyte GA-H87N-WIFI), so now it's up to date. Checked the settings concerning graphics (IGP, VRAM etc.), found no "problematic" settings that cound interfere, as to my knowledge.

 

Then I unplugged my LCD-TV from my computer and (using the same HDMI port&cable) switched it to my desktop monitor (Samsung 2493HM), which is a normal 1920x1200 with integrated speakers. No problems with the change, Windows 8.1 recognized the model and changed the resolution respectively.

 

Then I downloaded a new development version of Dolphin 4.0-2200 (built today), the master build code still includes culprit code and the bit shifts. Then I executed it in a portable mode (without old settings, shader cache ect), and tested a game. The glitches are still there, unchanged. There is yet another screenshot attached (see especially the cannon and the ribbons of the gifts).

 

Hopefully this information helps!


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